@startuml
sprite $moon [48x48/16] {
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00000001FFFFFFFFFFFFFFFFFFFFFFFFFC84200013200000
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0000000009FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00000
0000000000AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFC000000
00000000000AFFFFFFFFFFFFFFFFFFFFFFFFFFFFB0000000
0000000000008FFFFFFFFFFFFFFFFFFFFFFFFFFA00000000
00000000000005EFFFFFFFFFFFFFFFFFFFFFFF5000000000
0000000000000019FFFFFFFFFFFFFFFFFFFFA10000000000
000000000000000029EFFFFFFFFFFFFFFF92000000000000
000000000000000000059DFFFFFFFFDA5000000000000000
000000000000000000000003455430000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA5_MOON(_alias) ENTITY(rectangle,black,moon,_alias,FA5 MOON)
!define FA5_MOON(_alias, _label) ENTITY(rectangle,black,moon,_label, _alias,FA5 MOON)
!define FA5_MOON(_alias, _label, _shape) ENTITY(_shape,black,moon,_label, _alias,FA5 MOON)
!define FA5_MOON(_alias, _label, _shape, _color) ENTITY(_shape,_color,moon,_label, _alias,FA5 MOON)
skinparam folderBackgroundColor<<FA5 MOON>> White
@enduml